Started as part of a game jam from GSO/Rupie. End-of-the-world type scenario. Turned very much into a mercenary, psycho-looking character. Borderlands is always a huge inspiration and I love what I ended up with.
To get the ink lines in Painter, I actually went back to my high poly sculpt and went over it with the clay buildup. After re-baking maps using that mesh, I was able to generate and edit the lines. I also used Convexity and Concavity maps baked from Marmoset to help with this.